Advanced Display

 

Advanced Display.
Shading

The shading function is an internal shading computed by MINOS.

Light: Select a directionnal light.

Material: Choose between PLASTIC, CONCRETE or METAL.

Create Lights

Lights are used by shading functions and VRML. There are 3 types of lights in MINOS. The ambiant light is a light coming from nowhere. The bulb light is a light coming from one point (as a bulb). The directional light comes from an infinite point (like the sun).

For each type of light, you are prompted for

Intensity: Input the intensity in percent.

% Red, blue, green: Input the percentage of each color.

AMBIANT

Creates an ambiant light.

BULB

Creates a bulb light.

Point: Create a point to define the position of the light.

DIRECT

Creates a directional light.

Vector: Create a vector by two points to indicate the direction of the light.

VRML Output

VRML is the famous "Moving Worlds" exchange file format. VRML files can describe world in 3D that can be shared on the Internet. If you want to know more about VRML, check out the VRML home page at http://www.vrml.org MINOS is compliant with VRML 2.0 specifications.

Elements: Select elements to send to VRML. It is possible to write solids or surfaces. The will be written in the file as "IndexedFaceSet", indicating that they have been meshed.

Light(s): Select up to 10 lights.

Camera: It is possible to place a camera. A camera is defined by a line of two points. The first point is the position of the camera, the second point defines the orientation.

Input a file name with ".WRL" extension.


Copyright © Régis Le Boité 1998