Library Management

 

Main libraries management menu

Libraries are used to store individual elements. An object stored in a library can be re-used as a standard component. It is located by its name and by the library name.

A library is described by one alias (of 10 characters maximum) and a file name with ".CLB " extension (Cell LiBrary). It can contain up to 256 objects. All types of elements can be stored in a library.

Create a library

This function creates a library file and connects it. If the library file already exists it will only be connected.

Nick Name: Input the Nick Name with up to 10 characters.

Then you need to select or create a file with the standard Windows DialogBox. Cell Libraries have the ".CLB" extension.

If the library exists, it is only connected (without crushing). If not, it is created and connected.

The library is created with the status "Not protected" and can be used to store elements.

Activate a library

To store and to retrieve objects it is necessary to have an active library.

Library: Select in the list the nick name of the library that you need to be the current library. Only connected libraries are listed.

If the library is not listed, use the [CREATE LIBRARY] function to connect it.

Retreive an element from library

Elements: Select in the list the elements that you need to retrieve. You need to activate a library before elements can be retrieved and dropped into the interactive stack.

Note that elements are retrieved as they were before storing. If you need to get only a reference to these elements, use the [EXTERNAL RETRIEVE] function instead.

External retreive

Retrieves references of stored elements. External references can't be modified, but are pointers on original elements.

It's a good idea to use external references to create mechanical assemblies. To do so, create different libraries containing standard elements. Create the final assembly with a set of external references and your main mechanical bodies.

Library: Select in the list the library to retrieve from. This library can be "THE SAME" as your curretn library.

Elements: Select in the list the elements that you need to retrieve. Elements references are retrieved and dropped into the interactive stack.

Note that the nick name of the library is used to retrieve references later. If your original nick name is lost, the link is broken. Use [CREATE LIBRARY] function to reconnect to the library.

Store an element into library

This function stores an element into the current library. A name must be given to the element in order to retrieve it.

Element: Select the element to store.

Name: Input the name of the element to store with up to 12 characters.

The state of the library must be "Unlocked" in order to store into. Note that storing the same element in the library fragments the library.

List current library

This function makes a listing of all the library content. It appears in the listing the name of the elements, the storing date, the reuse counter, the element size, and the offset in the library.

Destroy element in library

Use this function to destroy an element in the library.

Elements: Select in the list the elements to destroy.

Note that it increments only the reuse counter.

Rename a stored element

Use this function to rename an element directly in the library.

Element: Select in the list the element to rename.

Name: Input the new name of the element with up to 12 characters.

Unlink an element with library

Use this function to remove the link of an external reference.

Element: Select the external reference to unlink.

Compact fragmented library

Use this function to clean a library. The size of the library will be reduced. According to the status, the library will be LOCKED or UNLOCKED. If the library is LOCKED, it is impossible to store into. It is a good idea to compact and to lock a library before delivering it as a standard library.

Library: Select in the list the library to pack.

Status: Chose the status between LOCKED or UNLOCKED.


Copyright © Régis Le Boité 1998